﻿using System;

namespace Sizebox.CharacterEditor
{
	// Token: 0x0200026C RID: 620
	[Serializable]
	public struct SkeletonEditMovementOptions
	{
		// Token: 0x040012A1 RID: 4769
		public bool effectPairs;

		// Token: 0x040012A2 RID: 4770
		public float speed;
	}
}
